Sunday, January 26, 2020

BOOK III - Ledgekick and Ribbonkick

An extremely powerful way to control edge space is with a an edge cancelled kick on the ledge, hereafter referred to as a ledge kick. Placing a kick directly upon the ledge puts an extremely strong hitbox exactly where your opponent wants to be then immediately cancels and leaves you fully actionable.

It's extremely low commitment and often nets a full stock while leaving your options wide open in the event that your initial kick does not connect, and taking no action grabs ledge. Worst case you overshoot edge and miss; you're put into a recovery situation at the same time as your opponent and likely cannot punish you. You can also doublejump as an option out of ledgekick, and with good aerial drift, immediately throw another one.

You can also buffer an up input during the kick and sink farores to ledge, throwing the ribbon hitbox as well as the kick and completely stuffing the ledge full of unpleasantries for the opponent. I refer to this as a ribbonkick. If your opponent grabs ledge before your kick makes it to ledge, a farore's may leave you recovering into an unavailable ledge and kill you without a wallride angle.

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