The Profane Tome

An Advanced, Technical, Bottom to Top Guide to Zelda in Super Smash Bros: Melee

Saturday, July 20, 2019

BOOK I - Airdodge Interrupts and Angeldash (Lustdash/Lemondrop)

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Zelda's airdodge has a very fast starting speed, but diminishes quickly and leaves zelda hanging in the air inactionable and vulnerable....

BOOK I - Haxdash, Ribbondash, and Other Ledge Options

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Invuln Haxdash - Zelda does have an invulnerable haxdash on every stage. This is performed by: Releasing ledge, jumping towards stage, airdo...
Sunday, May 5, 2019

BOOK I - Fair AI

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Zelda's lightning kick has a strange animation that sharply raises her ECB then drops it slightly immediately following. Using this to l...
Wednesday, May 1, 2019

BOOK II - NAYRU'S LOVE: SUBWARP

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Nayru's love is usually not a good option against a shielding opponent, but an interesting property of her environmental collision box a...
Sunday, July 1, 2018

BOOK I - Speed By The Numbers (Smashboards)

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The numbers behind Zelda's grounded movement speed and options. Some things to note: -The absolute fastest speed you can accomplish ...
Saturday, June 9, 2018

BOOK II - Nayru's Love: Basics

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While initially appearing to be a clunky and restrictive special move, Nayru's is surprisingly versatile and useful in counterintuitive ...
Tuesday, April 3, 2018

BOOK I - Boost Wavedash / Wavesurfing

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Zelda's wavedash is tied for worst in the game alongside peach distance-wise, but that doesn't mean we can't improve it or other...
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